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The responsiveness of the controls in SSX is the single most enjoyable aspect of the game. You never feel as though you're just watching an animation complete or that something is happening too slowly or incorrectly. You might complain when your character doesn't land a jump, but you'll definitely know that it was all your fault, because the game's controller responsiveness is dead on. The one complaint some may have about the controls is that once you've started to charge for a jump, it's not possible to change the direction of your boarder as he or she approaches the jump. This, however, is only true for the basic control scheme, where the left analog stick controls the direction of your boarder and the direction of your spin once you've depressed the jump button. The advanced control setting separates these functions by letting you stay in control of your boarder's direction at all times with the left analog stick while giving you control of your boarder's rotation for his or her aerial stunt using the D-pad. The rest of the controls remain the same in both control schemes. The shoulder buttons allow you to perform various grabs and tricks, which can be linked together for combos and big points. The more points you score, the more boost you earn, which in turn allows you to go faster, which makes landing big tricks actually important. The X button is your jump button, and you hold it when approaching a jump and then release it at the top of the jump. The right analog stick allows you to shove your competitors, which is an effective means of knocking opponents down for some of the larger boarders. On the whole, turning and cutting across the snow in SSX is the closest any game has come to representing what it's actually like in real life. Even though SSX is more of an arcade-style game that allows you to get crazy amounts of air and pull off crazy aerial stunts, you always feel like you're going to catch an edge and take a nosedive into the powder.

Graphically, SSX is by far the most visually stunning snowboarding game we've ever seen, and it's also one of the most visually dynamic PlayStation 2 titles we've seen so far. The characters in the game look like anime characters. Their mouths move, they blink, and it's really quite remarkable just how lifelike they are. The polygonal models used for the characters are so smooth that you really have to look to see any hard angles. Even more impressive is that the animation of the boarders never pops or looks awkward in any way when in transition from one trick to another. If you start to execute a front grab then change your mind in mid-animation and go for a heal grab, the animations smoothly flow from one into the other with no delay. The textures used for thecharacter's clothes and some portions of the environments are incredibly rich and detailed. All of this graphical polish - including effects like the snow spray that comes off the board when you make a hard turn and the depression carved into the snow by the boards - really helps make the game look convincing, as do the impressive lighting effects, which are really shown off when fireworks shoot into the sky and cast appropriately colored reflections of light on the snow. The sense of speed that the game delivers is amazing - when you're not playing the game it's actually hard to watch since it zooms by so amazingly fast. As a whole the game is visually stunning, thanks in great part to its almost constant 60fps frame rate, which only dips every once in a great while - usually when nearly every boarder is on the screen at once and the fireworks go off.

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