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            Graphics: * * *
            Character and creature representations are the worst offenders 
              of all, as their coarse, jagged edges are the first things that 
              will leap out at you upon beginning the game. So jarring is the 
              effect that you'll initially wonder if there's something wrong with 
              your computer. Since some folk will rally to the graphics' defense 
              and point out that I ran the game on the non-standard Direct3D mode 
              rather than the suggested 3dfx, I feel compelled to mention that 
              I asked around and requested screenshots from people with differing 
              systems and video cards. The result was the same in each case: jarring, 
              omnipresent pixilation. This affects any number of factors, from 
              the incredibly poor quality of monsters -- skeletons, for instance, 
              resemble colored sticks with weapons -- to the subsequent battles, 
              which occasionally resemble nothing more than a violent, colored 
              mishmash. This issue is so overwhelming that you'll likely spend 
              a good amount of time simply trying to get used to the archaic, 
              640x480 graphics before actually being able to enjoy the game. Naturally, 
              you can double that adjustment period for 21" monitors. Attempting 
              to solve the problem with a higher-end graphical card such as the 
              GeForce 2 isn't necessarily a good idea, either: not only will the 
              pixels remain, but Diablo II simply won't work a quarter of the 
              time. Blizzard has admitted that next-generation video cards are 
              problematic, and that they're working on it, but for now a large 
              percentage of cutting-edge card owners are left scratching their 
              heads and cursing at their screens.  
            Interface: * * * *
            Much like the essence of the game itself, Diablo's layout was both 
              simplistic and intuitive, a characteristic which carries over to 
              its sequel. Examining your inventory, character stats, and skill 
              tree are all as comprehensive as one could ask for, each taking 
              up a mere half of your screen, thereby allowing you to keep a watchful 
              eye out for enemies as you manage your persona. You're even able 
              to access your inventory and statistics screen simultaneously, which 
              in turn lets you observe the tangible effects that a given item 
              might have when equipped. Other elements have also been carried 
              over from the original, such as the name of an item or foe appearing 
              onscreen as you drag your cursor over it. The problem that once 
              existed with this particular system is that, after having destroyed 
              a roomful of enemies, it became rather difficult to sort through 
              the piles of bodies in hopes of finding dropped items or piles of 
              gold. This has been wonderfully rectified in Diablo II, as a press 
              of a button is all that's required to display the names and locations 
              of all the items that you're able to collect.  
            Gameplay: * * * * * 
            If there's one thing that Diablo taught the gaming public, it's 
              that a simplistic, straightforward pattern of clicking, clicking 
              and more clicking could actually translate to a really good time 
              if surrounded with the proper elements. Since it was a brand-new 
              phenomenon, fans accepted Diablo's basic gameplay, as it also carried 
              three character classes, hard-to-find items and free online multiplayer, 
              thereby extending its shelf life exponentially. As Diablo II emerges 
              onto the market, however, players must analyze whether hours and 
              hours of repetitious clicking is still an amusing prospect after 
              all these years. The path to the true answer then lies within the 
              requisite bells and whistles that must accompany this blockbuster 
              title. How do they measure up?  
             
              As previously stated, the basic gameplay remains the same, but that 
              isn't to say that there hasn't been significant tweaking to some 
              of the pre-existing elements. For example, basic movement has also 
              been beefed up, thanks to an extremely handy stamina-based running 
              system. It works wonders both for engaging and running away from 
              the enemy, and is something that fans will welcome with open arms. 
              The only disadvantage with this particular point is that certain 
              enemies have been sped up to compensate, and so you'll sometimes 
              have a tough time clicking on a creature that's zipping about your 
              screen. Nevertheless, it's a welcome feature.  
             
              There are countless other new additions, almost too numerous to 
              mention. These include a space in the center of town in which to 
              store extra belongings, greatly expanded story-enhancing NPC dialog, 
              employable mercenaries as well as the added item types. Each of 
              these serve their individual purposes rather well, as the items 
              provide an incredible amount of incentive to look around that extra 
              corner or to investigate that extra dungeon. The mercenaries are 
              a little more controversial, however, as they cannot be issued orders 
              nor controlled in any way. This can lead to some strategy-killing 
              situations, as they can occasionally release monsters that you had 
              intended to leave alone, or draw them closer to you than you might 
              have wished. Still, they help out in their own specific way, as 
              the physically weaker classes can often find salvation within a 
              hireling who is willing to launch themselves into melee to destroy 
              or at the very least distract the enemy. Yes, they can certainly 
              be a problem, but they can be quite helpful in the proper scenario. 
             
             
              By this point, most people will have heard of Battle.net's colossal 
              problems, such as the terrible lag times generated by improper server 
              capacity, the new anti-hacking systems, as well as the more-than-occasional 
              server crashes. Blizzard has assured fans that further servers and 
              realms will be added to compensate for the miscalculated amount 
              of online fans, but as it stands, multiplayer is tough to swallow. 
              Given, players can opt for a server-free Open game, in which players' 
              progress is saved on their computers rather than Blizzard's, but 
              this can limit the pool of people to choose from. With a quest system 
              identical to that of the single-player mode, an improved trading 
              system, a five-minute saving timer and its new stance on hacking, 
              multiplayer certainly sounds as though it has great potential. Unfortunately, 
              that potential is not realized at the moment, and would-be team 
              outings should wait for a quieter, less lagged time before setting 
              out to the slaughter.  
             
              With all of this having been said, I would argue that Diablo II 
              brings more than enough new additions to the table to provide a 
              sufficiently entertaining experience. Yes, it's the same hack'n'slash 
              that fans have seen for the last three years. Yes, it has its problems. 
              If you can accept that it has limited depth and revisited gameplay, 
              however, you'll find that the new additions breathe a refreshing 
              degree of life into an increasingly tired concept. Ironically, despite 
              all the changes, players will also find that their interest will 
              wane much faster than it did with the original, simply because you 
              can only dress up the same idea in so many different clothes before 
              you realize that it is, in fact, the same old idea. Still, when 
              you're once again neck-deep in zombies, skeletons and other demonic 
              minions, you'll likely forget that three years have gone by and 
              will be enjoying yourself nonetheless.  
            Sound FX: * * * * *
             The patter of feet, the gurgling of a dying hell-spawn, the battle-lusted 
              wail of a would-be combatant...these sounds and more are done with 
              near-perfection, providing a nice sonic backdrop against which to 
              play, fight and kill. The weapon and spell noises are equally appreciable, 
              amply supporting the impression that you are burying your mace or 
              lightning bolt deep within the shattered skull of your demonic foes. 
              Also included in this pantheon of excellence is the voice-acting, 
              which is both engaging and surprisingly believable, given the unusual 
              and otherworldly nature of some of the speakers.  
            Musical Score: * * * * * 
            What Diablo II lacks in visuals, it makes up for in music, as the 
              appropriately selected and highly engaging tunes never fail to live 
              up to the moment and truly serve to immerse the player. Ranging 
              from the vaguely sinister, orchestral tunes of a wide-open plain 
              to the nearly authentic and rather eerie Eastern chorus that chimes 
              over the desert lands, the music almost single-handedly builds the 
              tense and foreboding atmosphere without ever oppressing the player. 
              It is truly a work of art, and the fact that Blizzard is now releasing 
              MP3s of said music is a testament to its quality.  
            Intelligence & Difficulty: * * * 
            Seeing as how the undead aren't generally known for their intelligence, 
              it's hardly distracting that an enemy persist in attacking you despite 
              the fact that you're slaughtering everything and everyone around 
              him. However, certain smaller creatures, such as the Fallen Ones 
              and their colored brethren, will run away screaming if you kill 
              any of their nearby comrades, which, although temporary, is a nice 
              touch. Mercenaries, on the other hand, aren't nearly as reactive. 
              They follow you wherever you go, shooting at anyone that could prove 
              to be a threat to you, and in that capacity they are rather decent. 
              Unfortunately, you'll occasionally catch them getting stuck behind 
              a pillar or wandering through doors that they shouldn't, which is 
              more irritating than truly game-altering.  
              If there is anything that will abruptly cause someone to abandon 
              Diablo II, it's the difficulty level. For the most part, skill and 
              creature progression are fairly balanced, allowing you to defeat 
              your enemies at a relatively reasonable rate, which becomes more 
              and more challenging with each passing level. Generally, being slaughtered 
              within seconds of entering a new area is a painful but telling sign 
              that you need to level up before trying again. 
             Overall : * * * *
            What does a sequel have to present to fans in order to be considered 
              a worthy successor? Arguably, it should contain the same general, 
              entertaining gameplay as the original, while presenting sufficient 
              innovation and refinement to distinguish itself as a separate title. 
              Considering Diablo's simplistic, repetitious, click-fest nature, 
              it seems safe enough to say that Diablo II is, for the most part, 
              a success. Like its predecessor, it includes hours of pointing and 
              clicking as you bash dozens of variations of the dozens of monster 
              types, exploring randomized terrain and collecting hard-to-find 
              items. This is what we have come to expect from the original, and 
              it is what we expected from the sequel, which it delivers. We also 
              expected enough changes and additions to push the limits of what 
              we already knew, which it also delivers. The skill tree greatly 
              expands upon the character development, just as the colossal terrain 
              allows for far more exploration than was previously possible in 
              the series. Along with mercenaries, storage areas and much, much 
              more. 
             Diablo II offers a great deal in the way of originality, with 
              general success.  
              This isn't to say that Diablo II is without its faults: the frustrating 
              and occasionally abrupt learning curve, the somewhat moronic mercenary 
              AI, and severe instability of Battle.net servers all erode at your 
              patience, each providing their own unique set of problems. Still, 
              when all is said and done, it's not these elements that will see 
              you walk away from the game for good. It's the fact that, even with 
              the shiniest bells and the loudest whistles, Diablo II is still 
              about one thing, and one thing only: point, click, and hack 'n' 
              slash. No matter what you add to it, this is the basic variable 
              that you'll follow over and over and over, from the title's hideous 
              beginning to its awe-inspiring end. Ultimately, it's up to you to 
              decide whether or not you had your fill of the "one track mind" 
              variable within the first Diablo, or whether you're aching to give 
              it another go. If you're looking to delve into its repetitive world 
              once more, Diablo II is actually a fun, and yes, addictive offering. 
              Is it the game of the year that we were all expecting? I would say 
              no. Still, the much-needed additions help to drive the longevity 
              past the now-defunct novelty. Generally speaking, it is a great 
              experience, and offers a lot of fun to anyone who's willing to set 
              their expectations aside for a highly entertaining, action-filled 
              romp. In the realm of the click-fest, Diablo II still reigns supreme. 
              
            
             
             
            
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