Back to Current Issue

< TeenzSpot.com > The leading teen magazine.

Home

Feature Story

 





Already have the game ? Well, we have the cheats! >Click Here<

Graphics: * * *

Character and creature representations are the worst offenders of all, as their coarse, jagged edges are the first things that will leap out at you upon beginning the game. So jarring is the effect that you'll initially wonder if there's something wrong with your computer. Since some folk will rally to the graphics' defense and point out that I ran the game on the non-standard Direct3D mode rather than the suggested 3dfx, I feel compelled to mention that I asked around and requested screenshots from people with differing systems and video cards. The result was the same in each case: jarring, omnipresent pixilation. This affects any number of factors, from the incredibly poor quality of monsters -- skeletons, for instance, resemble colored sticks with weapons -- to the subsequent battles, which occasionally resemble nothing more than a violent, colored mishmash. This issue is so overwhelming that you'll likely spend a good amount of time simply trying to get used to the archaic, 640x480 graphics before actually being able to enjoy the game. Naturally, you can double that adjustment period for 21" monitors. Attempting to solve the problem with a higher-end graphical card such as the GeForce 2 isn't necessarily a good idea, either: not only will the pixels remain, but Diablo II simply won't work a quarter of the time. Blizzard has admitted that next-generation video cards are problematic, and that they're working on it, but for now a large percentage of cutting-edge card owners are left scratching their heads and cursing at their screens.

Interface: * * * *

Much like the essence of the game itself, Diablo's layout was both simplistic and intuitive, a characteristic which carries over to its sequel. Examining your inventory, character stats, and skill tree are all as comprehensive as one could ask for, each taking up a mere half of your screen, thereby allowing you to keep a watchful eye out for enemies as you manage your persona. You're even able to access your inventory and statistics screen simultaneously, which in turn lets you observe the tangible effects that a given item might have when equipped. Other elements have also been carried over from the original, such as the name of an item or foe appearing onscreen as you drag your cursor over it. The problem that once existed with this particular system is that, after having destroyed a roomful of enemies, it became rather difficult to sort through the piles of bodies in hopes of finding dropped items or piles of gold. This has been wonderfully rectified in Diablo II, as a press of a button is all that's required to display the names and locations of all the items that you're able to collect.

Gameplay: * * * * *

If there's one thing that Diablo taught the gaming public, it's that a simplistic, straightforward pattern of clicking, clicking and more clicking could actually translate to a really good time if surrounded with the proper elements. Since it was a brand-new phenomenon, fans accepted Diablo's basic gameplay, as it also carried three character classes, hard-to-find items and free online multiplayer, thereby extending its shelf life exponentially. As Diablo II emerges onto the market, however, players must analyze whether hours and hours of repetitious clicking is still an amusing prospect after all these years. The path to the true answer then lies within the requisite bells and whistles that must accompany this blockbuster title. How do they measure up?


As previously stated, the basic gameplay remains the same, but that isn't to say that there hasn't been significant tweaking to some of the pre-existing elements. For example, basic movement has also been beefed up, thanks to an extremely handy stamina-based running system. It works wonders both for engaging and running away from the enemy, and is something that fans will welcome with open arms. The only disadvantage with this particular point is that certain enemies have been sped up to compensate, and so you'll sometimes have a tough time clicking on a creature that's zipping about your screen. Nevertheless, it's a welcome feature.


There are countless other new additions, almost too numerous to mention. These include a space in the center of town in which to store extra belongings, greatly expanded story-enhancing NPC dialog, employable mercenaries as well as the added item types. Each of these serve their individual purposes rather well, as the items provide an incredible amount of incentive to look around that extra corner or to investigate that extra dungeon. The mercenaries are a little more controversial, however, as they cannot be issued orders nor controlled in any way. This can lead to some strategy-killing situations, as they can occasionally release monsters that you had intended to leave alone, or draw them closer to you than you might have wished. Still, they help out in their own specific way, as the physically weaker classes can often find salvation within a hireling who is willing to launch themselves into melee to destroy or at the very least distract the enemy. Yes, they can certainly be a problem, but they can be quite helpful in the proper scenario.


By this point, most people will have heard of Battle.net's colossal problems, such as the terrible lag times generated by improper server capacity, the new anti-hacking systems, as well as the more-than-occasional server crashes. Blizzard has assured fans that further servers and realms will be added to compensate for the miscalculated amount of online fans, but as it stands, multiplayer is tough to swallow. Given, players can opt for a server-free Open game, in which players' progress is saved on their computers rather than Blizzard's, but this can limit the pool of people to choose from. With a quest system identical to that of the single-player mode, an improved trading system, a five-minute saving timer and its new stance on hacking, multiplayer certainly sounds as though it has great potential. Unfortunately, that potential is not realized at the moment, and would-be team outings should wait for a quieter, less lagged time before setting out to the slaughter.


With all of this having been said, I would argue that Diablo II brings more than enough new additions to the table to provide a sufficiently entertaining experience. Yes, it's the same hack'n'slash that fans have seen for the last three years. Yes, it has its problems. If you can accept that it has limited depth and revisited gameplay, however, you'll find that the new additions breathe a refreshing degree of life into an increasingly tired concept. Ironically, despite all the changes, players will also find that their interest will wane much faster than it did with the original, simply because you can only dress up the same idea in so many different clothes before you realize that it is, in fact, the same old idea. Still, when you're once again neck-deep in zombies, skeletons and other demonic minions, you'll likely forget that three years have gone by and will be enjoying yourself nonetheless.

Sound FX: * * * * *

The patter of feet, the gurgling of a dying hell-spawn, the battle-lusted wail of a would-be combatant...these sounds and more are done with near-perfection, providing a nice sonic backdrop against which to play, fight and kill. The weapon and spell noises are equally appreciable, amply supporting the impression that you are burying your mace or lightning bolt deep within the shattered skull of your demonic foes. Also included in this pantheon of excellence is the voice-acting, which is both engaging and surprisingly believable, given the unusual and otherworldly nature of some of the speakers.

Musical Score: * * * * *

What Diablo II lacks in visuals, it makes up for in music, as the appropriately selected and highly engaging tunes never fail to live up to the moment and truly serve to immerse the player. Ranging from the vaguely sinister, orchestral tunes of a wide-open plain to the nearly authentic and rather eerie Eastern chorus that chimes over the desert lands, the music almost single-handedly builds the tense and foreboding atmosphere without ever oppressing the player. It is truly a work of art, and the fact that Blizzard is now releasing MP3s of said music is a testament to its quality.

Intelligence & Difficulty: * * *

Seeing as how the undead aren't generally known for their intelligence, it's hardly distracting that an enemy persist in attacking you despite the fact that you're slaughtering everything and everyone around him. However, certain smaller creatures, such as the Fallen Ones and their colored brethren, will run away screaming if you kill any of their nearby comrades, which, although temporary, is a nice touch. Mercenaries, on the other hand, aren't nearly as reactive. They follow you wherever you go, shooting at anyone that could prove to be a threat to you, and in that capacity they are rather decent. Unfortunately, you'll occasionally catch them getting stuck behind a pillar or wandering through doors that they shouldn't, which is more irritating than truly game-altering.
If there is anything that will abruptly cause someone to abandon Diablo II, it's the difficulty level. For the most part, skill and creature progression are fairly balanced, allowing you to defeat your enemies at a relatively reasonable rate, which becomes more and more challenging with each passing level. Generally, being slaughtered within seconds of entering a new area is a painful but telling sign that you need to level up before trying again.

Overall : * * * *

What does a sequel have to present to fans in order to be considered a worthy successor? Arguably, it should contain the same general, entertaining gameplay as the original, while presenting sufficient innovation and refinement to distinguish itself as a separate title. Considering Diablo's simplistic, repetitious, click-fest nature, it seems safe enough to say that Diablo II is, for the most part, a success. Like its predecessor, it includes hours of pointing and clicking as you bash dozens of variations of the dozens of monster types, exploring randomized terrain and collecting hard-to-find items. This is what we have come to expect from the original, and it is what we expected from the sequel, which it delivers. We also expected enough changes and additions to push the limits of what we already knew, which it also delivers. The skill tree greatly expands upon the character development, just as the colossal terrain allows for far more exploration than was previously possible in the series. Along with mercenaries, storage areas and much, much more.

Diablo II offers a great deal in the way of originality, with general success.
This isn't to say that Diablo II is without its faults: the frustrating and occasionally abrupt learning curve, the somewhat moronic mercenary AI, and severe instability of Battle.net servers all erode at your patience, each providing their own unique set of problems. Still, when all is said and done, it's not these elements that will see you walk away from the game for good. It's the fact that, even with the shiniest bells and the loudest whistles, Diablo II is still about one thing, and one thing only: point, click, and hack 'n' slash. No matter what you add to it, this is the basic variable that you'll follow over and over and over, from the title's hideous beginning to its awe-inspiring end. Ultimately, it's up to you to decide whether or not you had your fill of the "one track mind" variable within the first Diablo, or whether you're aching to give it another go. If you're looking to delve into its repetitive world once more, Diablo II is actually a fun, and yes, addictive offering. Is it the game of the year that we were all expecting? I would say no. Still, the much-needed additions help to drive the longevity past the now-defunct novelty. Generally speaking, it is a great experience, and offers a lot of fun to anyone who's willing to set their expectations aside for a highly entertaining, action-filled romp. In the realm of the click-fest, Diablo II still reigns supreme.

 

<< Previous
1 - 2 - 3 - 4
Overall Results | Screenshots


Submit Game Cheats/Reviews   Request Game Cheats/Reviews

 

 

 

ABOUT | FEEDBACK | DISCLAIMER | PRIVACY


© Copyright 2000, Teenzspot.com. All Rights Reserved
Feature Story