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Quite an interesting game isnt it ? If you want to read no then go ahead. Otherwise, you can always see the overall results...end of story ! :-) YPu can also check out the Diablo 2 Screenshots.

Along with the newfound variety in territory and quest availability comes new possibilities in character selection. Instead of the standard three characters -- four, if you purchased Hellfire -- from the original, you are now able to choose from a whopping five different types to do your bidding in the war-torn world of Sanctuary. Returning in somewhat modified form is the Rogue, known this time around as the Amazon. Though she is equally adept with the bow as her counterpart, the Amazon has the added ability to manipulate spears and throwing weapons with considerable skill and accuracy. The Warrior also returns in a somewhat distorted fashion, as the battle-hungry Barbarian emerges onto the scene. Far more primal and physical than their comrades-in-arms, Barbarians can call upon the very essence of nature to enhance their strength-driven abilities. As you would expect, the traditional magic user returns once more, but instead as an Elementally-charged female Sorceress rather than the previously male character. This isn't to say that the magical realm is devoid of male personalities, as the Necromancer makes his debut. Specializing in death magic, as you would expect, this individual dedicates much of his time to cursing his foes while recruiting the undead to do his bidding. This is a stark contrast with the final character type, the law-abiding Paladin, whose holy nature allows him to draw upon highly beneficial Auras and other such virtuous magic to implement his will. As each of these characters possess a different set of skills and abilities, the strategies needed to safeguard them from Evil will vary, lending a considerably different feel to each.


Perhaps the most significant addition to the mix is that of the skill system. Instead of possessing pre-determined innate abilities or purchasing spell books, as was the case in the original Diablo, each individual has access to three character-specific skill trees, which grow and expand according to your decisions and existing abilities. The Paladin, for instance, may invest in Combat Skills, as well as Offensive and Defensive Auras. If he wishes to use the Meditation skill of the Defensive Aura tree, he must already be able to use Prayer, Cleansing, and be of a certain level. Along the same lines, the Necromancer may choose from Curses, Poison and Bone Spells, and Summoning Spells; can only call upon the Iron Golem if he's attained Level 24 and has already researched the Clay and Blood Golems. Constantly casting spells could prove to be a severe drain on one's mana stores if it were the only way to activate skills, but fortunately there are several modes that each possess their own benefits and drawbacks. For example, active skills such as the Sorceress' Fire Bolt must be cast in order to use, thereby using up a certain amount of mana. Passive skills, such as the Amazon's Critical Strike, are constantly active without needing to be cast nor requiring any mana. The Paladin's unique Auras function much in the same manner, imbuing himself and all who travel with him with the appropriate elemental resistance or radiant ability when activated. Necromantic Curses also function in this manner, affecting surrounding foes with negative effects, rather than benefiting grouped allies. Despite the immeasurable value that the skill trees add to each character, it's extremely important to consider your investments, as only one skill point is attributed per level, either leaving you to upgrade an existing skill or to branch off and select a new one. Such decisions can completely alter the course of your adventuring, and thus require careful thought before puttingthem into action.


The hunt for bigger, better and more potent items was part of the original Diablo's appeal, a fact not lost on Blizzard. Consequently, a great many more items and item types have been integrated into the sequel for discovery by curious and ambitious adventurers. As expected, there are the "standard" Magic Items, which are considered to be the most common of the bunch, and consequently offer a moderate to good benefit, such as an added bonus to attack, defense, or statistics. There are also the intermediate Rare Items, which are much more obscure and powerful than the Magic Items, as each contains a minimum of three added benefits. Additionally, for the divinely fortunate, there are the Unique Items, creations of immeasurable power that are the envy of all those who behold them. Such items possess several separate benefits of considerable importance, and can be sold to vendors for an incredibly large sum.


New to the series are the surpassingly hard to find Sets, which contain three or more themed items which complement one another. For example, the Vidala's Rig set consists of an amulet, leather armor, light plated boots and a long battle bow, respectively titled Vidala's Snare, Vidala's Ambush, Vidala's Fetlock and Vidala's Barb. Although Vidala's Fetlock, which provides you with a quicker running ability as well as a 150-point bonus to your stamina, is impressive in itself, it works considerably better when combined with Vidala's Ambush, which increases your defense by 50 points and your dexterity by 11. Altogether, the set would be well-suited for a fleet-footed, high-damage Amazon, and as such provides a very unique and distinct goal to strive for.


If Sets prove too elusive, however, there are more attainable goals to pursue within the realm of Socketed Items. Another newcomer, such items are no-frills, non-magical objects such as helms, shields or weapons that possess open holes or "sockets," in which gems may be inserted for additional benefit. Although Socketed Items aren't difficult to find, the gems that are required to enhance them certainly are, and range in quality from chipped, flawed, normal, and flawless, to perfect. The item which they are inserted into is also a relevant factor, as a normal diamond slipped into a weapon will imbue said weapon with a 136- to 145 percent damage bonus, whereas it will give a 20-point attack bonus when inserted into a helm, and a 9- to 11-point bonus to all elemental resistances when slotted into a shield. Although initially unimpressive, these benefits can grow to levels of considerable power as one progresses and discovers gems of increasing quality. However, the question still has not been answered: Is Diablo II entertaining enough to be worth all the trouble?

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