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The Great Escape was lauded for its beautiful graphics, which were not the product of high-poly-count character models or ultrarealistic locations, but of the consistent level of style that the game oozes. The graphics in Revolution are no different. Each level has its own distinct style and personality, with levels varying wildly from Caribbean-flavored islands to polluted underground cemeteries, but the consistency of these highly stylized surroundings keeps them from seeming out of place. Of course, this is the PS2 we're talking about here, and Revolution takes advantage of that with sharper graphics, a smattering of colored lighting and improved particle effects, and enhanced textures. The game suffers from a nominal amount of slowdown, though oddly enough, the game gets choppy only when in the PS2-exclusive levels. Revolution still suffers from the bashful camera of The Great Escape, which works well most of the time but, like most 3D platformer cameras, can get a little sticky in tight spaces. Still, these minor flaws hardly put a dent in Revolution's graphical production.

The sound in Revolution is also top-notch. The score would be fitting for a Disney venture, albeit an extremely weird one. At its worst, the soundtrack is bearable, but at its best, it's down right catchy. The sound effects are crisp and layered, and they're complemented nicely by the soundtrack. All of the voice acting is competent, though some of it doesn't quite match the characters. For the full experience, however, Revolution includes Raymanian speech with English subtitles, where each character talks in his or her own sort of gibberish dialect. No actual words are spoken, but the characters are surprisingly expressive nonetheless, and the Raymanian speech really adds to the surreal fantasy feel of the game.

So there you have it--Rayman 2 Revolution has proven to be one of the most engaging, entertaining, and original games for the PS2. The fact that a game this long in the tooth can still outshine most of its next-generation competition begs this question: Is the console gaming scene suffering from a drought of ideas, or is Rayman 2 really that good? It's probably a bit of both.

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