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The
Great Escape was lauded for its beautiful graphics, which were not
the product of high-poly-count character models or ultrarealistic
locations, but of the consistent level of style that the game oozes.
The graphics in Revolution are no different. Each level has its
own distinct style and personality, with levels varying wildly from
Caribbean-flavored islands to polluted underground cemeteries, but
the consistency of these highly stylized surroundings keeps them
from seeming out of place. Of course, this is the PS2 we're talking
about here, and Revolution takes advantage of that with sharper
graphics, a smattering of colored lighting and improved particle
effects, and enhanced textures. The game suffers from a nominal
amount of slowdown, though oddly enough, the game gets choppy only
when in the PS2-exclusive levels. Revolution still suffers from
the bashful camera of The Great Escape, which works well most of
the time but, like most 3D platformer cameras, can get a little
sticky in tight spaces. Still, these minor flaws hardly put a dent
in Revolution's graphical production.
The sound in Revolution is also top-notch. The score would be fitting
for a Disney
venture, albeit an extremely weird one. At its worst, the soundtrack
is bearable, but at its best, it's down right catchy. The sound
effects are crisp and layered, and they're complemented nicely by
the soundtrack. All of the voice acting is competent, though some
of it doesn't quite match the characters. For the full experience,
however, Revolution includes Raymanian speech with English subtitles,
where each character talks in his or her own sort of gibberish dialect.
No actual words are spoken, but the characters are surprisingly
expressive nonetheless, and the Raymanian speech really adds to
the surreal fantasy feel of the game.
So there you have it--Rayman 2 Revolution has proven to be one
of the most engaging, entertaining, and original games for the PS2.
The fact that a game this long in the tooth can still outshine most
of its next-generation competition begs this question: Is the console
gaming scene suffering from a drought of ideas, or is Rayman 2 really
that good? It's probably a bit of both.
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